
#Dragon Class Configurations
[dragon_classes]

	[dragon_classes.boulder]

		#Base Stats
		[dragon_classes.boulder.stats]
			#Range: 1.0 ~ 1000.0
			maxHealth = 160.0
			#Range: 0.0 ~ 100.0
			attackDamage = 8.0
			#Range: 0.1 ~ 10.0
			attackSpeed = 0.8
			#Range: 0.01 ~ 1.0
			movementSpeed = 0.075
			#Range: 1.0 ~ 10.0
			sprintModifier = 4.0
			#Range: 0.1 ~ 5.0
			flyingSpeed = 1.2
			#Range: 0.0 ~ 30.0
			armor = 6.0
			#Range: 8.0 ~ 128.0
			followRange = 32.0

		#Flight Parameters
		[dragon_classes.boulder.flight]
			#Range: 0.01 ~ 1.0
			baseInertiaFactor = 0.05
			#Range: 0.9 ~ 0.999
			baseVerticalDrag = 0.95
			#Range: 5.0 ~ 50.0
			baseTurnSpeed = 15.0
			#Range: 0.5 ~ 10.0
			baseTurnSpeedInertiaFactor = 3.5
			#Range: 0.0 ~ 1.0
			baseYawDifferenceRollFactor = 0.25
			#Range: 1.0 ~ 5.0
			baseDiveModifier = 1.5
			#Range: 0.5 ~ 5.0
			cameraLeanMultiplier = 2.2

		#Player Control
		[dragon_classes.boulder.control]
			#Range: 10.0 ~ 180.0
			groundDeadzoneAngle = 95.0
			#Range: 1 ~ 200
			groundDeadzoneDelay = 30
			#Range: 10.0 ~ 180.0
			hoverDeadzoneAngle = 90.0
			#Range: 1 ~ 200
			hoverDeadzoneDelay = 30
			#Range: 0.0 ~ 1.0
			backwardSpeedMultiplier = 0.4

		#Food Preferences
		[dragon_classes.boulder.food]
			favoriteFood = "minecraft:mutton"
			alternativeFood = "minecraft:beef"
			breedingFood = "minecraft:golden_apple"

	[dragon_classes.mystery]

		#Base Stats
		[dragon_classes.mystery.stats]
			#Range: 1.0 ~ 1000.0
			maxHealth = 100.0
			#Range: 0.0 ~ 100.0
			attackDamage = 8.0
			#Range: 0.1 ~ 10.0
			attackSpeed = 1.0
			#Range: 0.01 ~ 1.0
			movementSpeed = 0.075
			#Range: 1.0 ~ 10.0
			sprintModifier = 3.0
			#Range: 0.1 ~ 5.0
			flyingSpeed = 1.3
			#Range: 0.0 ~ 30.0
			armor = 3.0
			#Range: 8.0 ~ 128.0
			followRange = 32.0

		#Flight Parameters
		[dragon_classes.mystery.flight]
			#Range: 0.01 ~ 1.0
			baseInertiaFactor = 0.1
			#Range: 0.9 ~ 0.999
			baseVerticalDrag = 0.97
			#Range: 5.0 ~ 50.0
			baseTurnSpeed = 20.0
			#Range: 0.5 ~ 10.0
			baseTurnSpeedInertiaFactor = 2.5
			#Range: 0.0 ~ 1.0
			baseYawDifferenceRollFactor = 0.25
			#Range: 1.0 ~ 5.0
			baseDiveModifier = 1.5
			#Range: 0.5 ~ 5.0
			cameraLeanMultiplier = 2.6

		#Player Control
		[dragon_classes.mystery.control]
			#Range: 10.0 ~ 180.0
			groundDeadzoneAngle = 90.0
			#Range: 1 ~ 200
			groundDeadzoneDelay = 30
			#Range: 10.0 ~ 180.0
			hoverDeadzoneAngle = 90.0
			#Range: 1 ~ 200
			hoverDeadzoneDelay = 30
			#Range: 0.0 ~ 1.0
			backwardSpeedMultiplier = 0.5

		#Food Preferences
		[dragon_classes.mystery.food]
			favoriteFood = "minecraft:cod"
			alternativeFood = "minecraft:salmon"
			breedingFood = "minecraft:golden_apple"

	[dragon_classes.sharp]

		#Base Stats
		[dragon_classes.sharp.stats]
			#Range: 1.0 ~ 1000.0
			maxHealth = 80.0
			#Range: 0.0 ~ 100.0
			attackDamage = 10.0
			#Range: 0.1 ~ 10.0
			attackSpeed = 1.2
			#Range: 0.01 ~ 1.0
			movementSpeed = 0.1
			#Range: 1.0 ~ 10.0
			sprintModifier = 5.5
			#Range: 0.1 ~ 5.0
			flyingSpeed = 1.4
			#Range: 0.0 ~ 30.0
			armor = 2.0
			#Range: 8.0 ~ 128.0
			followRange = 48.0

		#Flight Parameters
		[dragon_classes.sharp.flight]
			#Range: 0.01 ~ 1.0
			baseInertiaFactor = 0.15
			#Range: 0.9 ~ 0.999
			baseVerticalDrag = 0.98
			#Range: 5.0 ~ 50.0
			baseTurnSpeed = 25.0
			#Range: 0.5 ~ 10.0
			baseTurnSpeedInertiaFactor = 2.0
			#Range: 0.0 ~ 1.0
			baseYawDifferenceRollFactor = 0.3
			#Range: 1.0 ~ 5.0
			baseDiveModifier = 1.7
			#Range: 0.5 ~ 5.0
			cameraLeanMultiplier = 1.0

		#Player Control
		[dragon_classes.sharp.control]
			#Range: 10.0 ~ 180.0
			groundDeadzoneAngle = 65.0
			#Range: 1 ~ 200
			groundDeadzoneDelay = 30
			#Range: 10.0 ~ 180.0
			hoverDeadzoneAngle = 65.0
			#Range: 1 ~ 200
			hoverDeadzoneDelay = 30
			#Range: 0.0 ~ 1.0
			backwardSpeedMultiplier = 0.55

		#Food Preferences
		[dragon_classes.sharp.food]
			favoriteFood = "minecraft:chicken"
			alternativeFood = "minecraft:cod"
			breedingFood = "minecraft:golden_apple"

	[dragon_classes.stoker]

		#Base Stats
		[dragon_classes.stoker.stats]
			#Range: 1.0 ~ 1000.0
			maxHealth = 120.0
			#Range: 0.0 ~ 100.0
			attackDamage = 12.0
			#Range: 0.1 ~ 10.0
			attackSpeed = 1.0
			#Range: 0.01 ~ 1.0
			movementSpeed = 0.075
			#Range: 1.0 ~ 10.0
			sprintModifier = 3.0
			#Range: 0.1 ~ 5.0
			flyingSpeed = 1.3
			#Range: 0.0 ~ 30.0
			armor = 4.0
			#Range: 8.0 ~ 128.0
			followRange = 32.0

		#Flight Parameters
		[dragon_classes.stoker.flight]
			#Range: 0.01 ~ 1.0
			baseInertiaFactor = 0.08
			#Range: 0.9 ~ 0.999
			baseVerticalDrag = 0.97
			#Range: 5.0 ~ 50.0
			baseTurnSpeed = 18.0
			#Range: 0.5 ~ 10.0
			baseTurnSpeedInertiaFactor = 3.0
			#Range: 0.0 ~ 1.0
			baseYawDifferenceRollFactor = 0.25
			#Range: 1.0 ~ 5.0
			baseDiveModifier = 1.5
			#Range: 0.5 ~ 5.0
			cameraLeanMultiplier = 1.0

		#Player Control
		[dragon_classes.stoker.control]
			#Range: 10.0 ~ 180.0
			groundDeadzoneAngle = 90.0
			#Range: 1 ~ 200
			groundDeadzoneDelay = 30
			#Range: 10.0 ~ 180.0
			hoverDeadzoneAngle = 90.0
			#Range: 1 ~ 200
			hoverDeadzoneDelay = 30
			#Range: 0.0 ~ 1.0
			backwardSpeedMultiplier = 0.45

		#Food Preferences
		[dragon_classes.stoker.food]
			favoriteFood = "minecraft:beef"
			alternativeFood = "minecraft:porkchop"
			breedingFood = "minecraft:enchanted_golden_apple"

	[dragon_classes.strike]

		#Base Stats
		[dragon_classes.strike.stats]
			#Range: 1.0 ~ 1000.0
			maxHealth = 70.0
			#Range: 0.0 ~ 100.0
			attackDamage = 9.0
			#Range: 0.1 ~ 10.0
			attackSpeed = 1.3
			#Range: 0.01 ~ 1.0
			movementSpeed = 0.075
			#Range: 1.0 ~ 10.0
			sprintModifier = 4.0
			#Range: 0.1 ~ 5.0
			flyingSpeed = 1.6
			#Range: 0.0 ~ 30.0
			armor = 1.0
			#Range: 8.0 ~ 128.0
			followRange = 48.0

		#Flight Parameters
		[dragon_classes.strike.flight]
			#Range: 0.01 ~ 1.0
			baseInertiaFactor = 0.18
			#Range: 0.9 ~ 0.999
			baseVerticalDrag = 0.98
			#Range: 5.0 ~ 50.0
			baseTurnSpeed = 28.0
			#Range: 0.5 ~ 10.0
			baseTurnSpeedInertiaFactor = 2.0
			#Range: 0.0 ~ 1.0
			baseYawDifferenceRollFactor = 0.3
			#Range: 1.0 ~ 5.0
			baseDiveModifier = 1.75
			#Range: 0.5 ~ 5.0
			cameraLeanMultiplier = 1.0

		#Player Control
		[dragon_classes.strike.control]
			#Range: 10.0 ~ 180.0
			groundDeadzoneAngle = 50.0
			#Range: 1 ~ 200
			groundDeadzoneDelay = 20
			#Range: 10.0 ~ 180.0
			hoverDeadzoneAngle = 22.0
			#Range: 1 ~ 200
			hoverDeadzoneDelay = 20
			#Range: 0.0 ~ 1.0
			backwardSpeedMultiplier = 0.5

		#Food Preferences
		[dragon_classes.strike.food]
			favoriteFood = "minecraft:porkchop"
			alternativeFood = "minecraft:salmon"
			breedingFood = "minecraft:golden_apple"

	[dragon_classes.tidal]

		#Base Stats
		[dragon_classes.tidal.stats]
			#Range: 1.0 ~ 1000.0
			maxHealth = 110.0
			#Range: 0.0 ~ 100.0
			attackDamage = 9.0
			#Range: 0.1 ~ 10.0
			attackSpeed = 1.0
			#Range: 0.01 ~ 1.0
			movementSpeed = 0.075
			#Range: 1.0 ~ 10.0
			sprintModifier = 2.5
			#Range: 0.1 ~ 5.0
			flyingSpeed = 1.2
			#Range: 0.0 ~ 30.0
			armor = 4.0
			#Range: 8.0 ~ 128.0
			followRange = 32.0

		#Flight Parameters
		[dragon_classes.tidal.flight]
			#Range: 0.01 ~ 1.0
			baseInertiaFactor = 0.12
			#Range: 0.9 ~ 0.999
			baseVerticalDrag = 0.97
			#Range: 5.0 ~ 50.0
			baseTurnSpeed = 22.0
			#Range: 0.5 ~ 10.0
			baseTurnSpeedInertiaFactor = 2.3
			#Range: 0.0 ~ 1.0
			baseYawDifferenceRollFactor = 0.28
			#Range: 1.0 ~ 5.0
			baseDiveModifier = 1.6
			#Range: 0.5 ~ 5.0
			cameraLeanMultiplier = 1.0

		#Player Control
		[dragon_classes.tidal.control]
			#Range: 10.0 ~ 180.0
			groundDeadzoneAngle = 78.0
			#Range: 1 ~ 200
			groundDeadzoneDelay = 45
			#Range: 10.0 ~ 180.0
			hoverDeadzoneAngle = 78.0
			#Range: 1 ~ 200
			hoverDeadzoneDelay = 45
			#Range: 0.0 ~ 1.0
			backwardSpeedMultiplier = 0.52

		#Food Preferences
		[dragon_classes.tidal.food]
			favoriteFood = "minecraft:cod"
			alternativeFood = "minecraft:salmon"
			breedingFood = "minecraft:golden_apple"

	[dragon_classes.tracker]

		#Base Stats
		[dragon_classes.tracker.stats]
			#Range: 1.0 ~ 1000.0
			maxHealth = 90.0
			#Range: 0.0 ~ 100.0
			attackDamage = 7.0
			#Range: 0.1 ~ 10.0
			attackSpeed = 1.0
			#Range: 0.01 ~ 1.0
			movementSpeed = 0.075
			#Range: 1.0 ~ 10.0
			sprintModifier = 4.0
			#Range: 0.1 ~ 5.0
			flyingSpeed = 1.3
			#Range: 0.0 ~ 30.0
			armor = 2.0
			#Range: 8.0 ~ 128.0
			followRange = 48.0

		#Flight Parameters
		[dragon_classes.tracker.flight]
			#Range: 0.01 ~ 1.0
			baseInertiaFactor = 0.12
			#Range: 0.9 ~ 0.999
			baseVerticalDrag = 0.98
			#Range: 5.0 ~ 50.0
			baseTurnSpeed = 20.0
			#Range: 0.5 ~ 10.0
			baseTurnSpeedInertiaFactor = 2.5
			#Range: 0.0 ~ 1.0
			baseYawDifferenceRollFactor = 0.25
			#Range: 1.0 ~ 5.0
			baseDiveModifier = 1.55
			#Range: 0.5 ~ 5.0
			cameraLeanMultiplier = 2.0

		#Player Control
		[dragon_classes.tracker.control]
			#Range: 10.0 ~ 180.0
			groundDeadzoneAngle = 57.0
			#Range: 1 ~ 200
			groundDeadzoneDelay = 30
			#Range: 10.0 ~ 180.0
			hoverDeadzoneAngle = 57.0
			#Range: 1 ~ 200
			hoverDeadzoneDelay = 30
			#Range: 0.0 ~ 1.0
			backwardSpeedMultiplier = 0.53

		#Food Preferences
		[dragon_classes.tracker.food]
			favoriteFood = "minecraft:chicken"
			alternativeFood = "minecraft:rabbit"
			breedingFood = "minecraft:golden_apple"

#Breath Type Configurations
[breath_types]

	[breath_types.standard_flame]

		#Fuel and Timing
		[breath_types.standard_flame.fuel]
			#Range: 100 ~ 10000
			maxFuel = 2000
			#Range: 1 ~ 10000
			maxBreathDuration = 400
			#Range: 1 ~ 1000
			breathCooldown = 80
			#Range: 1 ~ 10000
			fullRechargeTime = 200
			#Range: 0 ~ 200
			windupDuration = 20
			#Range: 1 ~ 100
			fireRate = 1

		#Projectile Settings
		[breath_types.standard_flame.projectile]
			#Range: -10.0 ~ 10.0
			breathOffsetX = 0.0
			#Range: -10.0 ~ 10.0
			breathOffsetY = -1.5
			#Range: -10.0 ~ 10.0
			breathOffsetZ = 4.0
			#Range: 0.1 ~ 10.0
			projectileSpeed = 0.8
			#Range: 0.0 ~ 100.0
			damage = 4.0
			#Range: 1 ~ 10000
			projectileLifetime = 40
			#Range: 0.0 ~ 1.0
			spreadAmount = 0.1
			hasGravity = true

		#Visual Settings
		[breath_types.standard_flame.visual]
			#Range: 0.1 ~ 20.0
			projectileScale = 3.0
			textureBaseName = "textures/particle/firebreath"
			#Range: 1 ~ 100
			totalFrames = 10
			#Range: 0 ~ 60
			fireDuration = 5
			hasKnockback = false

		#Buckshot and Particles
		[breath_types.standard_flame.particles]
			#Range: 1 ~ 50
			projectileEntitiesPerShot = 8
			#Range: 1 ~ 10
			visualParticlesPerCluster = 1
			particleType = "LAVA"

	[breath_types.precise_beam]

		#Fuel and Timing
		[breath_types.precise_beam.fuel]
			#Range: 100 ~ 10000
			maxFuel = 2000
			#Range: 1 ~ 10000
			maxBreathDuration = 200
			#Range: 1 ~ 1000
			breathCooldown = 40
			#Range: 1 ~ 10000
			fullRechargeTime = 200
			#Range: 0 ~ 200
			windupDuration = 10
			#Range: 1 ~ 100
			fireRate = 1

		#Projectile Settings
		[breath_types.precise_beam.projectile]
			#Range: -10.0 ~ 10.0
			breathOffsetX = 0.0
			#Range: -10.0 ~ 10.0
			breathOffsetY = -0.5
			#Range: -10.0 ~ 10.0
			breathOffsetZ = 2.0
			#Range: 0.1 ~ 10.0
			projectileSpeed = 2.0
			#Range: 0.0 ~ 100.0
			damage = 5.0
			#Range: 1 ~ 10000
			projectileLifetime = 40
			#Range: 0.0 ~ 1.0
			spreadAmount = 0.0
			hasGravity = false

		#Visual Settings
		[breath_types.precise_beam.visual]
			#Range: 0.1 ~ 20.0
			projectileScale = 1.5
			textureBaseName = "textures/particle/nadderflame"
			#Range: 1 ~ 100
			totalFrames = 11
			#Range: 0 ~ 60
			fireDuration = 8
			hasKnockback = true

		#Buckshot and Particles
		[breath_types.precise_beam.particles]
			#Range: 1 ~ 50
			projectileEntitiesPerShot = 5
			#Range: 1 ~ 10
			visualParticlesPerCluster = 1
			particleType = "NADDERSPARK"

	[breath_types.lightning_beam]

		#Fuel and Timing
		[breath_types.lightning_beam.fuel]
			#Range: 100 ~ 10000
			maxFuel = 2000
			#Range: 1 ~ 10000
			maxBreathDuration = 200
			#Range: 1 ~ 1000
			breathCooldown = 40
			#Range: 1 ~ 10000
			fullRechargeTime = 200
			#Range: 0 ~ 200
			windupDuration = 5
			#Range: 1 ~ 100
			fireRate = 5

		#Projectile Settings
		[breath_types.lightning_beam.projectile]
			#Range: -10.0 ~ 10.0
			breathOffsetX = 0.0
			#Range: -10.0 ~ 10.0
			breathOffsetY = -0.5
			#Range: -10.0 ~ 10.0
			breathOffsetZ = 2.0
			#Range: 0.1 ~ 10.0
			projectileSpeed = 8.5
			#Range: 0.0 ~ 100.0
			damage = 6.0
			#Range: 1 ~ 10000
			projectileLifetime = 10
			#Range: 0.0 ~ 1.0
			spreadAmount = 0.0
			hasGravity = false

		#Visual Settings
		[breath_types.lightning_beam.visual]
			#Range: 0.1 ~ 20.0
			projectileScale = 1.5
			textureBaseName = "textures/particle/lightning_"
			#Range: 1 ~ 100
			totalFrames = 6
			#Range: 0 ~ 60
			fireDuration = 0
			hasKnockback = false

		#Buckshot and Particles
		[breath_types.lightning_beam.particles]
			#Range: 1 ~ 50
			projectileEntitiesPerShot = 3
			#Range: 1 ~ 10
			visualParticlesPerCluster = 1
			particleType = "ELECTRIC_SPARK"

	[breath_types.wide_spread]

		#Fuel and Timing
		[breath_types.wide_spread.fuel]
			#Range: 100 ~ 10000
			maxFuel = 2000
			#Range: 1 ~ 10000
			maxBreathDuration = 300
			#Range: 1 ~ 1000
			breathCooldown = 60
			#Range: 1 ~ 10000
			fullRechargeTime = 200
			#Range: 0 ~ 200
			windupDuration = 15
			#Range: 1 ~ 100
			fireRate = 1

		#Projectile Settings
		[breath_types.wide_spread.projectile]
			#Range: -10.0 ~ 10.0
			breathOffsetX = 0.0
			#Range: -10.0 ~ 10.0
			breathOffsetY = -1.0
			#Range: -10.0 ~ 10.0
			breathOffsetZ = 3.0
			#Range: 0.1 ~ 10.0
			projectileSpeed = 0.6
			#Range: 0.0 ~ 100.0
			damage = 3.0
			#Range: 1 ~ 10000
			projectileLifetime = 20
			#Range: 0.0 ~ 1.0
			spreadAmount = 0.3
			hasGravity = true

		#Visual Settings
		[breath_types.wide_spread.visual]
			#Range: 0.1 ~ 20.0
			projectileScale = 6.0
			textureBaseName = "textures/particle/firebreath"
			#Range: 1 ~ 100
			totalFrames = 10
			#Range: 0 ~ 60
			fireDuration = 3
			hasKnockback = false

		#Buckshot and Particles
		[breath_types.wide_spread.particles]
			#Range: 1 ~ 50
			projectileEntitiesPerShot = 12
			#Range: 1 ~ 10
			visualParticlesPerCluster = 1
			particleType = "LARGE_SMOKE"

	[breath_types.gas_breath]

		#Fuel and Timing
		[breath_types.gas_breath.fuel]
			#Range: 100 ~ 10000
			maxFuel = 2000
			#Range: 1 ~ 10000
			maxBreathDuration = 300
			#Range: 1 ~ 1000
			breathCooldown = 40
			#Range: 1 ~ 10000
			fullRechargeTime = 200
			#Range: 0 ~ 200
			windupDuration = 10
			#Range: 1 ~ 100
			fireRate = 10

		#Projectile Settings
		[breath_types.gas_breath.projectile]
			#Range: -10.0 ~ 10.0
			breathOffsetX = 0.0
			#Range: -10.0 ~ 10.0
			breathOffsetY = 0.0
			#Range: -10.0 ~ 10.0
			breathOffsetZ = 3.0
			#Range: 0.1 ~ 10.0
			projectileSpeed = 0.3
			#Range: 0.0 ~ 100.0
			damage = 0.0
			#Range: 1 ~ 10000
			projectileLifetime = 600
			#Range: 0.0 ~ 1.0
			spreadAmount = 0.35
			hasGravity = false

		#Visual Settings
		[breath_types.gas_breath.visual]
			#Range: 0.1 ~ 20.0
			projectileScale = 2.0
			textureBaseName = "textures/particle/gas_"
			#Range: 1 ~ 100
			totalFrames = 8
			#Range: 0 ~ 60
			fireDuration = 0
			hasKnockback = false

		#Buckshot and Particles
		[breath_types.gas_breath.particles]
			#Range: 1 ~ 50
			projectileEntitiesPerShot = 5
			#Range: 1 ~ 10
			visualParticlesPerCluster = 1
			particleType = "CAMPFIRE_COSY_SMOKE"

	[breath_types.whispering_death_rings]

		#Fuel and Timing
		[breath_types.whispering_death_rings.fuel]
			#Range: 100 ~ 10000
			maxFuel = 2000
			#Range: 1 ~ 10000
			maxBreathDuration = 60
			#Range: 1 ~ 1000
			breathCooldown = 30
			#Range: 1 ~ 10000
			fullRechargeTime = 200
			#Range: 0 ~ 200
			windupDuration = 8
			#Range: 1 ~ 100
			fireRate = 2

		#Projectile Settings
		[breath_types.whispering_death_rings.projectile]
			#Range: -10.0 ~ 10.0
			breathOffsetX = 0.0
			#Range: -10.0 ~ 10.0
			breathOffsetY = -0.5
			#Range: -10.0 ~ 10.0
			breathOffsetZ = 2.5
			#Range: 0.1 ~ 10.0
			projectileSpeed = 2.5
			#Range: 0.0 ~ 100.0
			damage = 6.0
			#Range: 1 ~ 10000
			projectileLifetime = 35
			#Range: 0.0 ~ 1.0
			spreadAmount = 0.0
			hasGravity = false

		#Visual Settings
		[breath_types.whispering_death_rings.visual]
			#Range: 0.1 ~ 20.0
			projectileScale = 1.2
			textureBaseName = "textures/particle/flamering"
			#Range: 1 ~ 100
			totalFrames = 9
			#Range: 0 ~ 60
			fireDuration = 3
			hasKnockback = true

		#Buckshot and Particles
		[breath_types.whispering_death_rings.particles]
			#Range: 1 ~ 50
			projectileEntitiesPerShot = 2
			#Range: 1 ~ 10
			visualParticlesPerCluster = 1
			particleType = "NADDERSPARK"

#Weight Class Configurations
[weight_classes]

	[weight_classes.light]
		#Range: 0.1 ~ 5.0
		healthMultiplier = 0.8
		#Range: 0.1 ~ 5.0
		attackMultiplier = 0.9
		#Range: 0.1 ~ 5.0
		speedMultiplier = 1.15
		#Range: 0.1 ~ 5.0
		flySpeedMultiplier = 1.15
		#Range: 0.1 ~ 5.0
		armorMultiplier = 0.8
		#Range: 0.5 ~ 5.0
		cameraDistanceMultiplier = 1.0

	[weight_classes.medium]
		#Range: 0.1 ~ 5.0
		healthMultiplier = 1.0
		#Range: 0.1 ~ 5.0
		attackMultiplier = 1.0
		#Range: 0.1 ~ 5.0
		speedMultiplier = 1.0
		#Range: 0.1 ~ 5.0
		flySpeedMultiplier = 1.0
		#Range: 0.1 ~ 5.0
		armorMultiplier = 1.0
		#Range: 0.5 ~ 5.0
		cameraDistanceMultiplier = 1.0

	[weight_classes.heavy]
		#Range: 0.1 ~ 5.0
		healthMultiplier = 1.25
		#Range: 0.1 ~ 5.0
		attackMultiplier = 1.1
		#Range: 0.1 ~ 5.0
		speedMultiplier = 0.9
		#Range: 0.1 ~ 5.0
		flySpeedMultiplier = 0.9
		#Range: 0.1 ~ 5.0
		armorMultiplier = 1.25
		#Range: 0.5 ~ 5.0
		cameraDistanceMultiplier = 1.5

