{
  "general": {
    "bptStoreExternalThreshold": {
      "#Comment": "bptStoreExternalThreshold",
      "#Range": "0 - 2147483647",
      "value": 20000
    },
    "quarryFrameMinHeight": {
      "#Comment": "The minimum height that all quarry frames must be. A value of 1 will look strange when it drills the uppermost layer.",
      "#Range": "1 - 2147483647",
      "value": 4
    },
    "quarryMaxTasksPerTick": {
      "#Comment": "The maximum number of tasks that the quarry will do per tick.\n(Where a task is either breaking a block, or moving the frame)",
      "#Range": "1 - 20",
      "value": 4
    },
    "quarryPowerDivisor": {
      "#Comment": "1 divided by this value is added to the power cost for each additional task done per tick.\nA value of 0 disables this behaviour.",
      "#Range": "0 - 100",
      "value": 2
    },
    "quarryMaxFrameSpeed": {
      "#Comment": "The maximum number of blocks that the quarry is allowed to mine each second.\nA value of 0 means no limit, and a value of 0.5 will mine up to half a block per second.",
      "#Range": "0.0 - 1000.0",
      "value": 0.0
    }
  },
  "display": {
    "quarryFrameMoveBoth": {
      "#Comment": "If true then the quarry frame will move with both of its axis rather than just one.",
      "value": false
    },
    "enableStencil": {
      "#Comment": "If true then the architect table will correctly hide it's translucent parts behind surrounding terrain. (This looks better)",
      "value": true
    }
  }
}